This guy is precisely the same as the end boss of the first dungeon you went through, save for the fact that hes somehow electrified. These guys will probably land a hit or two on you before you get past them, but you should have plenty of health to spare, so just spam out sword swings and head through the south exit when the doors unlock. You should eventually reveal a hole in the ground, as well as a miniaturization portal. If you then make another vertical set of Links, youll be able to push the northernmost block one space to the right, letting you pass up to room 31. Grab the Kinstones from the chests, then walk until you find a bedroom where a man is being possessed by a ghost. Youll need to have extra equipment before attempting them, so well need to come back later.
In order to find it, stand next to the blocks beneath the blue chest and move them out of the way. In this episode you must help the brave Minish people who fought, a long time ago, the evil spirits of Hyrule kingdom. This guy has two weak spots; one on his nose, and one on his butt. The platforms here can be tricky; at one point youll need to use your Gust Jar to clean out a group of jars before you hop onto a platform that takes you to their platform. If you equip your Mole Mitts and dig through the rock in the cave entrance, though, youll bust through into a little subterranean cavern. He decides to purchase exploding cigars, when suddenly Ezlo appears and gives Vaati a present of his own.
One informs Link that they are off to watch the sing in a concert. After thanking Festari and the other Picori for their help, they are taken back to the village where they learn Festari's obsession with Hyruleans. Youll have to dig through the compactified snow here to reach the next area of the platform; if you dig all the way to the northeast, youll find another red Kinstone. When the fairy asks you to throw all of your rupees into the pool, agree to do so; she wont actually take any money from you, but will instead upgrade your wallet to let you carry more cash around. Be sure to completely heal yourself with the hearts near the entrance to this room before heading in, as Octorock is quite a bruiser.
You can also light the two lanterns in the northeastern corner of the room to open the red warp back to the entrance of the dungeon. In order to proceed from here, youll need to blast open a cave on the eastern end of the screen, which will reveal a Business Scrub whos selling a Grip Ring for 40 rupees. Talk to everyone you meet, or link with friends and fuse Kinstones with them. Your Cane of Pacci will let you flip over the vases in many of the houses, which function as miniaturization portals when flipped. If you then sprinkle the water on the fallow plant, itll immediately sprout up and give you access to the upper level of the screen. But hey, you need it! Game Description Explore the land of Hyrule and play as Link once again in this action-adventure video game for the Game Boy Advance - The Legend of Zelda: The Minish Cap! Another Red Kinstone: If you look near the entrance from the Trilby Highlands, youll find a sand cave. The two travel to Gustaf's grave where they find a hostile ghost of the past King.
After defeating that guy, youll soon come to a room with no fewer than four guardians in it. After a few rounds of this, Gleerok will detonate, leaving you in possession of the Fire Element and a brand new Heart Container. You should be able to get a good half-dozen swings in each time, but be careful, as he becomes enraged after his stasis wears off, and will roll around the room with a bit more speed than normal. The Trial: There isnt much to this little dungeon; walk one screen south, use your Gust Jar to suck up the mushroom launcher on the other side of the river, then head north and defeat the two beetles in the room there to obtain the Flippers. If you then go north and find the tiny Minish cave above, youll grab a Piece of Heart. If you leap off through the tiny gap above, you can resize yourself below, kill the blue hands, work your way towards room 28, then take the ladder up to the right half of room 20.
After you do so, the Minish in the little hut just to the left of the village itself on the overworld map , will get an idea. Theres thus a ton of new stuff that you can do before you head out for the Temple of Droplets, so get going. If you take it outside and show it to the guy running around in front, hell let you pass through his house. Tired and unable to make the trip, the man asks Link to carry out his journey for him. If you head up to the fourth floor and speak to the elder there, hell grant you access to the Palace of Winds. When youre in room seven, walk southwest and check the little stones along the upper ledge for a tiny gap; if you head into said gap, youll be able to fall down to the lower level and resizify yourself.
Floor 1F To start off, head one screen to the right and start dispatching the bomb enemies here. Hitting the switch in room 12 with an arrow will both unlock the eastern door and net you a Small Key. Screen three will feature Spiked Beetles; if you run into them with your shield, youll flip them over, after which point youll be able to swing away with your sword and kill them off. After shrinking yourself, activate the other guardian, then resize yourself and pull the lever behind it to reveal another key. Although they appear to be extending to the north, theyre actually stacked on top of one another, so stand beneath the first one, jump straight up, then repeat the process for the next one, and so on. Hop on the portal, then drop down into the hole you uncovered to meet another Picori. When Link arrives at Castle Town, he witnesses a squad of soldiers ordered by the King to scout out and find the Light Force.
Room 22 will connect back up with room 20, so head that way and take the stairs leading down. Youll want to have your sword bound nearly all the time; its the most efficient way to kill enemies. Since you can bypass the water hazard now, you can cross the bridge and reach three small caves. Boss Fight: Mazaal Mazaal is a great big Incan-style boss monster, consisting of a big head and two detached hands. Festari then takes them to the where it is said they'll find the Earth Element. Ride the platform to the north, avoiding the stones in the path, and head left into room 13.